Platform for XR Agriculture Education

Background
Precision Agriculture is an active area for systems and agriculture research. As the cost of producing sensor equipment, IoT devices and self-driving vehicles decreases, the opportunity for optimizing agriculture has never been more apparent.

A Grand View Research report from 2019 estimates that precision agriculture is "expected to grow at a compound annual growth rate (CAGR) of 13.0% from 2020 to 2027"

We've teamed up with the College of Agriculture to experiment with new ways of teaching students about these technologies - what they are and how to use them - by creating a platform for continuous development and education.

Problem Definition
- Poor Documentation of API Interface for Farming Simulator 2019 - Lack of mentorship, difficult/impossible to get feedback - Lack of comprehensible materials / old team - 8 commits, no readme, no information on how to continue or what issues needed to be worked on - https://github.com/palouse-agriculture-in-virtual-reality/FS-19-Cook-Farm-Mod/commits/develop - Missing Hardware / Ill-defined Project Scope - When it came time to implement our Wiki, we discovered that previous teams had hardware that was not mentioned, such as a steering wheel and pedal assembly. - Due to COVID, the timing at which we learned of this hidden scope, and our current working trajectory, we decided to move forward without pursuing more VR hardware.

Deliverables
> We aim to handoff a fully immersive and intuitive Virtual Reality Simulation. Complete with feedback on overall performance with the ability to implement variable rate an GPS control assistance. As part of the technology handoff, the project deliverables will include the Oculus Rift, PC tether, and Steering Wheel and Pedal Assembly.

- Assess the issues left by the last team, which was described as a "bumpy" / nauseating VR experience. - Can we load the old mod? What is included in the old mod? Where is VorpX? - Farming Simulator + Steam Account

Specifications
- fix the GIS data in Farming Simulator - work on algorithms for controlling tractor movements based on optimizations for time, and soil erosion

Schedule
The project has been organized into month long sprints utilizing a loose AGILE framework.

Technologies
- Farming Simulator 2019 - Oculus Stationary VR headset - Lua (4.1?) - QGIS, Google Earth Pro, MicroDEM, Excel and GIMP

Testing
- Determine testing plan - acquire VorpX?

Team Member Contact Information
Joshua Dempsey - demp5996@vandals.uidaho.edu Conrad Mearns - mear8979@vandals.uidaho.edu Damon Schafer - scha1331@vandals.uidaho.edu

Document Archive
https://raw.githubusercontent.com/ConradMearns/capstone/master/contract/Contract.pdf

- LOG BOOKS - MINUTES - DEMOS / VIDEOS