TAPS: Touch-Based Adaptive Predictive Screen

The main goal of this project is to produce a touchscreen product that adapts dynamically to changes in light intensity and vibration in order to provide an excellent user experience. The product developed will be able to work effectively under a wide range of light intensities as well as under different kinds of physical vibration (both rhythmic and non-rhythmic) in all directions. The process of developing the product will also involve the design of experiments to adequately test its functionality. The designed experiments will be conducted and the results obtained and analyzed. In the future, the evolutionary process might involve adding functionality to compensate for the contamination of the touchscreen surface.

Background
Many touchscreen products are unable to adapt adequately to dynamic environmental changes, such as changes in light intensity and the introduction of vibration. These environmental factors introduce errors such as “false touches,” which result in the trigger of unintended screen functionality.

Deliverables

 * The touchscreen system should compensate for environmental vibration incidences
 * The touchscreen system should compensate for environmental changes in light intensity
 * The design should incorporate a means of switching the compensation on or off
 * Experiments should be designed and conducted to test system functionality
 * The system should compensate for user finger jitter

Specifications
The specifications table is below:

Vibration Compensation
The touchscreen product must be able to appropriately respond and make compensation to inputs received in an environment with vibrations. There are two primary forms of vibration incidents that this project considers: rhythmic vibration and random vibration. Rhythmic vibration is prioritized over random vibration for this design, because rhythmic vibration is more common.

Rhythmic vibration is a vibration incident that remains relatively the same in magnitude throughout the incident and occurs in a predictable, repeating pattern. An example of rhythmic vibration would be the vibration experienced by a massage chair, or the vibrations felt when driving down an evenly-paved, flat road.

Random vibration is a vibration incident that does not necessarily have the same magnitude throughout the incident and is unpredictable. An example of random vibration would be the vibration experienced by brief, unexpected turbulence by an aircraft, or the quick jolt of accidentally driving over a pothole.

Effects of Vibration
Both types of vibration incidents will cause the screen to move to some degree and cause more difficulty for the user to touch the desired section of the screen. This effect will most likely cause additional false touches. One way to help characterize the incoming vibration is to use the appropriate accelerometer. For this project, two simple silicon-based accelerometers were selected, the ADXL350 and the Digilent PmodACL2.

Accelerometers
The ADXL350 accelerometer was chosen for the project initially because it has SPI and I²C inputs and outputs, making the ADXL350 compatible with most microcontrollers. Another primary deciding factor for choosing the ADXL350 was that it can measure ±1 to 2gs, which is the expected necessary range for the project. Additionally, the ADXL350 is very customizable, as it lets the user specify the acceleration range (from 1 to 8gs) and the bandwidth (from 3.125Hz to 1.6kHz). The ADXL350 also records data from measurements in the x, y, and z directions. For information, refer to the ADXL350 datasheet.

The Digilent PmodACL2 accelerometer was chosen in addition to the ADXL350 accelerometer because it may be easier to work with as more documentation for the PmodACL2 exist. Interfacing with the PmodACL2 is done through SPI, which makes the PmodACL2 very user friendly when working with microcontrollers and similar devices. The PmodACL2 features selectable ±2, 4, and 8 g measurement ranges with anti aliasing protection for measurements taken. The PmodACL2 is also capable of taking and recording measurements in three dimensions. For more information, please visit the PmodACL2 reference manual and the PmodACL2 schematic.

Lighting Compensation
The touchscreen must adapt its user interface to compensate for the varying levels in surrounding light. The surrounding light is most commonly referred to as ambient light. The screen should attempt to compensate, dynamically, to the surrounding light levels. Most ambient light sensors use photodiodes or photoresistors to relate the light intensity.

Photodiodes are based on the physics of semiconductors. They are devices which convert light into current. When light intensity increases, the amount of current produced increases.

Photoresistors is a resistor that changes with light intensity. As light intensity increases, the resistance of the photoresistor decreases.

Light Sensors
BH1750 is a light sensor that has a wide range and high resolution. It has an I2C interface for the output. This light sensor was chosen for its ease of use as well as it high resolution. Because its output is digital in I2C format, the sensor will be easy to integrate with existing controllers. The light sensor also has a wide operating range for temperatures. For more information, please visit BH1750 reference manual.

Project Timeline
This is the Project Timeline that will guide the development process. It includes project deadlines and phases.

Design Solutions
The section includes design solutions for both light and vibration compensation.

Vibration Compensation Solutions
There are two solutions that are being considered for vibration compensation. There are two kinds of vibration that are expected to be experienced: rhythmic and pulse vibration. Also, compensation will only be done for vibration encountered in the x and y axes. Below is a general control flow for how vibration compensation will take place.



Proportional Magnification
This solution attempts to emulate what is observed when a magnifying lens is used. It involves magnifying portions of the screen in order to make the screen display components easier to see and access. The system determines what portion of the screen to modify based on input from a proximity sensor. The proximity sensor provides information about what area of the screen the user is closet to and how well.



Steady State Screen
This solution involves shrinking screen display components and shifting the screen display in order to counter vibration effects. This approach does not employ a proximity sensor, but has a limit to the amplitude of vibration that can be tolerated. This is because the screen display shrinkage depends on the amplitude of vibration being experienced and it would be unreasonable to shrink the screen display beyond a certain limit. However, this solution is better for pulse vibrations and is less intrusive to the user.



Document Archive

 * Client Interview Transcript