Rehabilitation Training Software

The Rehabilitation Training Software Team is creating additional training games/simulations for the Arm Assist rehab hardware from Tecnalia. This device is intended to help stroke patients regain motor control. There is a testing suite that evaluates the patients current status based on four criteria: range of motion, control of motion, range of force, and control of force. Tecnalia has asked us to develop two additional training games for the Arm Assist device.

Problem Definition
Tecnalia has already developed a number of training games for use with the Arm Assist. Based on feedback from the patients (as well as their therapists), Tecnalia would like to add two more games to their library that feel a little more like "play", rather than performance evaluation.

Deliverables
At the end of Fall Semester 2014, Team Kaixo will deliver a playable demonstrations of at least one of the games, as well as designs and concept material for both games. By the end of Spring semester, we will have each game polished and fully integrated into the Arm Assist Suite. There will be documentation outlining the structure of the programs and design process so that Tecnalia can easily adapt the software in the future, should the need arise.

Specifications
Tecnalia is seeking two new training games that are both fun and addictive for the patients. The controls of the game need to focus on improving the arm movement and control of the patient in the four specific areas evaluated in the testing suite. The team has been informed that making the game fun and robust is of highest priority

In terms of hardware specifications, the only limitation is that the games need to run smoothly on a low-end consumer grade machine.

Project Learning
Team Kaixo has done research in the areas of robotic assisted rehabilitation and game design for the 50+ age demographic. Following are links to some :

[Ben's Research(TODO:CHANGE TO TITLE OF RESEARCH] [Charlie's Research] [Gleidson's Research] [Sean's Research]