Project Paperwork (VR)

The goal of the project is to design an evolutionary virtual reality video game based on a classic arcade game that is suitable for being used as a five minute demo at Polymorphic Games outreach events.

Background
Polymorphic Games attends many outreach events and often brings virtual reality demos to draw in crowds. The demos are side projects that are done quickly and have many design flaws. Having a better VR game specifically designed for the purpose will increase the utility of these outreach events.

Furthermore, the game can be released as a free title on the Steam Store to increase the visibility of Polymorphic Games and create goodwill among customers that will result in future profits.

Specifications

 * Functionality
 * The game will be developed for virtual reality
 * The game will have elements of evolution
 * The final product should be an operational demo that lasts approximately 5 minutes
 * The enemies in the game will evolve very quickly
 * The enemies in the game will have complex and variant flight patterns
 * The player will have options of weaponry to combat the enemies
 * The player stands on a platform and tries to defend the enemy target
 * The enemies will have infrequent projectiles that the player can dodge or block
 * The game setting will be in space


 * User Interface
 * Player starts in an armory to select weapon and shield
 * Player must demonstrate shooting accuracy in some form before the game begins
 * The player will stand stationary with some side to side movement
 * The player will have a field of vision less than or equal to 120 degrees
 * The player will not be shot at but will have to defend an object that is

=Technologies= Unity: The game will be created in the Unity engine.

SteamVR: We'll be using SteamVR for the VR functionality.

=Project Learning=

=Team Members=

=Additional Documentation= Concept Art