TAPS: Touch-Based Adaptive Predictive Screen

The Main goal of this project is to produce a touchscreen product that adapts dynamically to changes in light intensity and vibration in order to provide an excellent user experience.The product developed will be able to work effectively under a wide range of light intensities as well as under different kinds of physical vibration (both rhythmic and non-rhythmic) in all directions. The process of developing the product will also involve the design of experiments to adequately test its functionality. The designed experiments will be conducted and the results obtained and analyzed. In the future, the evolutionary process might involve adding functionality to compensate for the contamination of the touchscreen surface.

Background
Many touchscreen products are unable to adapt adequately to dynamic environmental changes, such as changes in light intensity and the introduction of vibration. These environmental factors introduce errors such as “false touches,” which result in the trigger of unintended screen functionality.

Deliverables

 * To compensate for the presence of vibration
 * To compensate for changes in light intensity
 * To incorporate togglable/configurable compensation switch
 * To design and conduct experiments to test system functionality
 * To compensate for user finger jitter

Specifications
The specifications table is below:

Irene D. Agbecha
Irene Agbecha is a computer engineering senior at the University of Idaho (U of I) completing her Bachelor's. She is an industrious international student from Nigeria who came to the U of I as a software engineering transfer student. Her main area of interest is embedded systems design. Her hobbies include writing, playing the guitar, watching movies, and studying theology and philosophy :)