Project Paperwork (VR)

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[[File:[[File:|thumb|300px|left]]|300px|center|alt=]]
Everyone on the team dressed in their matching team t-shirts
Sponsors UI CS
Team Name D&A Spawn
Duration Fall 2018 - Spring 2019
Faculty Adviser
  • Bruce Bolden
Mentor
  • Mentor Names
Client
  • Barrie Robison
  • Terry Soule
Team Members
  • Sam Heck
  • Clara Cannon
  • Jorge Olivas

The goal of the project is...


Objective Statement[edit]

Design an evolutionary virtual reality video game based on a classic arcade game that is suitable for being used as a five minute demo at Polymorphic Games outreach events.

Background[edit]

Polymorphic Games attends many outreach events and often brings virtual reality demos to draw in crowds. The demos are side projects that are done quickly and have many design flaws. Having a better VR game specifically designed for the purpose will increase the utility of these outreach events.

Furthermore, the game can be released as a free title on the Steam Store to increase the visibility of Polymorphic Games and create goodwill among customers that will result in future profits.

Specifications[edit]

  • Functionality
    • The game will be developed for virtual reality
    • The game will have elements of evolution
    • The final product should be an operational demo that lasts approximately 5 minutes
    • The enemies in the game will evolve very quickly
    • The enemies in the game will have complex and variant flight patterns
    • The player will have options of weaponry to combat the enemies
    • The player stands on a platform and tries to defend the enemy target
    • The enemies will have infrequent projectiles that the player can dodge or block
    • The game setting will be in space
  • User Interface
    • Player starts in an armory to select weapon and shield
    • Player must demonstrate shooting accuracy in some form before the game begins
    • The player will stand stationary with some side to side movement
    • The player will have a field of vision less than or equal to 120 degrees
    • The player will not be shot at but will have to defend an object that is

Design Considerations[edit]

Technologies[edit]

Unity

SteamVR

Project Learning[edit]

Final Design[edit]

Validation[edit]

Team Members[edit]

D&dspawn s.jpeg
Sam Heck

Major: Computer Science
Hometown: Post Falls, ID
Graduation Date: May 2019
Future Goals: Work as a software developer.
Email: heck9873@vandals.uidaho.edu


D&dspawn c.jpg
Clara Cannon

Major: Computer Engineering
Hometown: Mill Creek, WA
Graduation Date: May 2019
Future Goals: Obtain a Masters degree in Computer Science.
Email: cann3151@vandals.uidaho.edu


D&dspawn j.jpg
Jorge Olivas

Major: Computer Science
Hometown: Victor, ID
Graduation Date: May 2019
Future Goals:
Email: oliv5694@vandals.uidaho.edu

[[File: |180px|thumb|left]] Karla Correa

Major: Virtual Technology & Design
Hometown: Nampa, ID
Graduation Date: May 2020
Future Goals:Work as a character artist.
Email: corr5971@vandals.uidaho.edu

Additional Documentation[edit]

Project Schedule

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Meeting Minutes

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Presentations

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Client Interview

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